ID:2662779
 
Resolved
Starting a parallel animation stage for images or clients with time=0 could cause the new stage to end prematurely and also break already-running animations. (This fix impacts the server as well.)
BYOND Version:514.1546
Operating System:Windows 10 Home 64-bit
Web Browser:Chrome 88.0.4324.190
Applies to:Dream Seeker
Status: Resolved (514.1550)

This issue has been resolved.
Descriptive Problem Summary: if ANIMATION_PARALLEL is used in an animation that is being applied to a client it does not work.

Numbered Steps to Reproduce Problem:

1. Animate the client
2. Animate it again, this time with an ANIMATION_PARALLEL flag


Expected Results: Both animations will run in parallel

Actual Results: The second animation cancels the first.

Does the problem occur: Always.

When does the problem NOT occur? If you're animating an atom.

I've included a test project in the patreon discord.

Lummox JR resolved issue with message:
Starting a parallel animation stage for images or clients with time=0 could cause the new stage to end prematurely and also break already-running animations. (This fix impacts the server as well.)