Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:2665206
 
New Races


Salamandra
  • A type of homunculus, artificially created life, made by infusing a shell with divine energy of Nairyf's blood and wyvern blood. Given the overwhelming danger of even approaching Nairyf's blood, they are risky to create, but one only needs a small amount.

    The resulting homunculus takes on an appearance similar to dragon-like Serpentkind, typically with a thick, red or black, lizard-like tail protruding from the base of their spine. Similarly colored thin horns protude from the sides of their head upwards, stopping just above the head. They also have elongated ears, similar to elves.

    Salamandra have profound pyrokinesis abilities, capable of igniting intense flames near them at will, similar to magic. The fire they conjure this way is extremely dangerous, capable of stripping magical protections or taking on other unique properties.

Salamandra Racial Skills
  • Homunculus Physique; An artificially created lifeform. Received healing reduced by 15%. HP per point of VIT reduced by 1. FP per point of WIL increased by 1.
  • Drop of Nairyf; Created from the divine energy of the dead elemental Nairyf. +15% Fire Resistance, -15% Cold Resistance. Immunity to Burn status.
  • Wyvern Assimilation; Infused with the blood of a wyvern. +30% status resistance versus Poison.
  • Salamandra Flame; Conjure flames from will at an enemy within 3 Range, dealing Fire magic damage equal to 100% of Scaled Weapon ATK + 100% of Fire ATK. Afterwards, gain 1 stack of Nairyf Energy (max. 3), which increases the Range of this skill by LV and allows it to be ignore certain types of protection.
    LV 1 - Salamandra Flame ignores damage immunity.
    LV 2 - Salamandra Flame ignores damage reflection.
    LV 3 - Salamandra Flame ignores damage absorption.


Chimera
  • Chimeras are types of magical beasts that combine the aspects of several races. The Homunculus version is a humanoid which is capable of gaining these various racial aspects as additional or modified appendages by consuming the remains of monsters. The physiology of the Chimera reacts and adapts by absorbing the remains into the body and gaining their power.

    Often these homunculi are created using various combinations of monster blood and Black Beast corpses. While they do not have any shapeshifting powers as the origin of the Black Beasts do, it provides them with the adaptive evolving body that they have.

    The appearance of a Chimera varies depending on the types of monsters they consume. While initially appearing relatively normal, but with beast-like eyes, they may eventually develop monster-like claws and feet, wings, and so on, essentially gaining new appendages and transforming their extremities while the core of the homunculi keep them from becoming more monster-like, like an actual Chimera monster.

Chimera Racial Skills
  • Homunculus Physique; An artificially created lifeform. Received healing reduced by 15%. HP per point of VIT reduced by 1. FP per point of WIL increased by 1.
  • Chimera Evolution; Chimeras are magical 'beasts' which can evolve themselves by eating compatible monsters. When interacting with a corpse left behind by an enemy, you will have the option to eat it; doing so requires some physical stamina, but restores some HP and FP. If the remains belong to a race you have not consumed before, you also gain a new permanent racial skill(s) based on the race.


Amalgama
  • Amalgama were originally created as an ill-fated attempt to bring the dead back to life by binding souls to a homunculus. The instability of the subject created a glorified zombie that killed its creator. However, later attempts saw the fusion and binding of several souls rather than just a single one, creating a stable, intelligent homunculus.

    The downside of this approach is that it completely neglects the original intention, as Amalgama do not share personality nor memories of the souls used beyond fragments and shades. Instead, Amalgama represent a new being, with a new personality. A far cry from what was supposed to be restoring a dead lover to life.

    Still, the spiritual and scientific interest has kept the practice alive in Albedo. Amalgama are more in-tune with spirits than most, capable of observing them and having sensitivity to their emotions.

    The development of an Amalgama is highly unpredictable. As time passes, they develop new spiritual abilities that is speculated to reflect the souls used in the Amalgama in some way.

    Despite their appearances not giving away their true nature, those who are spiritually sensitive can easily tell an Amalgama is not a normal person. As a being created by necromancy, even if not by choice, they run afoul of those such as the Mercalan Church and even Reapers, who see them as an afront to life itself and the dead used to create them.

Amalgama Racial Skills
  • Homunculus Physique; An artificially created lifeform. Received healing reduced by 15%. HP per point of VIT reduced by 1. FP per point of WIL increased by 1.
  • Amalgama Mutation; The unique nature of the Amalgama will gradually cause their body to 'mutate', giving them new abilities and weaknesses. While the body may not be visibly changed, the Amalgama will know the difference. Grants up to 11 random Amalgama skills, one every 5 character levels. (While the skills you gain are random, you will always gain a certain amount of a specific category, IE Attack, etc.)