Currently the displacement filter uses (linear?) interpolation when applied. I think it'd be helpful to have a way to change this behaviour to work in a nearest-neighbour sampling style considering that many games use pixel art which doesn't mesh well with linear pixel interpolation.
Option A:
Add a flags argument to the filter and let it take a flag which changes this behaviour.
Option B:
If the object to which the filter is attached to has the PIXEL_SCALE appearance flag then have the filter use nearest-neighbour sampling.
ID:2681706
May 11 2021, 8:53 am
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May 13 2021, 10:48 am
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+1 for sure
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