ID:268493
 
obj             
Door
icon = 'Door.dmi'
icon_state = "closed"
density = 1
Center()
set src in oview(1)
icon_state = "open"
density = 0
sleep(10)
density = 1
icon_state = "closed"

(Thanks Flint for the start :P)
Why does it recgonize "Center" as... an undefined Process? >_< Thanks for the help.
Because objs don't have a Center() proc.
In response to Garthor
Okay, I'll go try a turf, then a mob... <_<
[Edit]>_< Turf, and a mob... but click works... >_<
In response to Hell Ramen
Only clients have the Center() proc.
In response to Garthor
Garthor wrote:
Only clients have the Center() proc.
Oi, dang it... >_< Need to figure out how to do that... maybe make Center call tons of verbs? >_< (Door, Talk, Search, Open, etc.)
[Edit]And, I forgot, you can't call verbs... maybe a process...
[Edit]I phail...
[Edit]client/Center() doesn't work...
In response to Hell Ramen
Give all atoms an Interact() proc, and have that call Open() or Talk() or whatever, and then have Center() call Interact() with whatever you're facing or whatever you're standing on.
In response to Garthor
_< Thanks Garthor.
[Edit]I got the wrong expression... as in, I thought you meant put them in the Interaction process... but, a process can't be in a process...
Np ^_^

Its Fint btw, not Flint (why does everybody make that mistake?)
In response to Fint
Fint wrote:
Np ^_^

Its Fint btw, not Flint (why does everybody make that mistake?)
_> It's a town and a stone I believe. :P