Something, for example...
EXAMPLE:
I want it so if "Jimmy" has a "Pie Key"(in his contents), he can enter the "Pie Shop".
_><_<
Bad example. I like pie...
ID:268509
Aug 16 2004, 3:07 am
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Thanks for the help... ;O
Something, for example... EXAMPLE: I want it so if "Jimmy" has a "Pie Key"(in his contents), he can enter the "Pie Shop". _><_< Bad example. I like pie... |
In response to Gazoot
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Inn_Door _> Thanks Fint for the door code...And, thank you for helping... but it doesn't quite work... x_X I also tried Enter. Didn't work either... =/ Well, that's what I have... Thanks, for helping so far... |
In response to Hell Ramen
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Hell Ramen wrote:
_> Thanks Fint for the door code...And, thank you for helping... but it doesn't quite work... x_X No problem! Ok, if you read the help for Click(), you'll see that the argument to it is what location the door is in, not the mob that clicked the door. So this is one of the few places where you should use usr. Remove mob/M from Click(mob/M), and replace M inside the proc with usr, and I think it should work. /Gazoot |
In response to Gazoot
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Inn_Door Meh, I'm a nub, I'll try to fix it myself... x_X Seeing as I can't understand you guys. |
In response to Hell Ramen
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just do Click().
--Goz |
In response to Hell Ramen
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Inn_Door |
In response to Goz
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Goz wrote:
just do Click().Thanks Goz... :P |
Use locate() and Enter(). Read about them in the help as well, but here's a quick example:
/Gazoot