Maximum recursion level reached (perhaps there is an infinite loop)
To avoid this safety check, set world.loop_checks=0.
proc name: nextturn (/mob/proc/nextturn)
usr: Issu (/mob/cleric)
src: the curer (/monster/curer)
the curer (/monster/curer): nextturn()
The above line like, 50 times
for(var/mob/q in src.turnorder)
It always loops on the person who attacks. =/ I don't get why...(I know it's inefficient, so, go me. :D)
It has something to do with the mob/T thing, I know it. ;o The problem didn't occur until I added parties.