I need something to check the whole world the way view() does.
(for(var/blah in world) goes from left to right and stuff)
How would you go about doing this?
I was thinking creating an obj everytime view() gets to its limit, and making a view proc off of the obj...but it might not work, so I wanna' know before I work on it. :p
May 25 2005, 9:37 am