ID:269853
 
How would i make it so only players get the multi tile above their base icon... cuz this stupid monster has the multi tile over it that the player does... Its for Chrono Trigger and the body's length is more than 32 pixels, so i made him multi-tiled. But for some reason, the monster i have(Green Imp)also has the extra tile over his icon... this is what i have for the player:
mob
icon = 'Crono.dmi'
icon_state = "Crono+"
New()
..()
move_AddFOBJ(icon('Crono.dmi',,icon_state="Crono^"),"Crono^",0,1)

and this is my monster:
mob
enemy
Green_Imp
icon = 'Monsters1.dmi'
icon_state = "Green Imp"

If you can tell me how to make it only so the player receives the multi tile and not the monster, ill... be very happy and you'll get the reward of.... being.. cool...? =D
Would it work if i had Player?
mob
player
icon = 'Crono.dmi'
icon_state = "Crono+"
New()
..()
move_AddFOBJ(icon('Crono.dmi',,icon_state="Crono^"),"Crono^",0,1)

,> ima try it out
... nope :'( i dont have an icon wen i log in now.. >:|
In response to Oblivon_2
Place your code under mob/Login(), not under New(). Or, client/New(), that's better.
In response to CaptFalcon33035
oh noice <@|:) ill give it a try
In response to CaptFalcon33035
man everywhere i put the code in either Mob/Login() or the client/New(), it doesnt work... can you shwo me where exactly i put it? pleeeez
In response to Oblivon_2
mob
icon = 'Crono.dmi'
icon_state = "Crono+"
New()
..()
move_AddFOBJ(icon('Crono.dmi',,icon_state="Crono^"),"Crono^",0,1)

That is your original code and you said it worked, but it added overlays to the monsters. Well, just place Login() where New() is.
mob
icon = 'Crono.dmi'
icon_state = "Crono+"
Login
..()
move_AddFOBJ(icon('Crono.dmi',icon_state="Crono^"),"Crono^",0,1)
In response to CaptFalcon33035
Oh! :P thanks man!!!!!!!!!111onemilliononehundredthousandonehundredandone
In response to Oblivon_2
forgot to tell CaptFalcon33035 hes cool!