ID:270010
Dec 15 2005, 3:44 pm
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How do I impliment the quake effect?
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In response to Theodis
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thanks dude
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In response to Darth Vader
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i'm still having trouble with the quake effect, when i put it in the game, the screen just goes black, then returns back to the user..here is how I did it.
if(usr.maxpowerlevel >= 100000) (this line is one back from the others) usr.client.eye = rand(usr.x+3,usr.x-3) sleep(2) usr.client.eye = rand(usr.y-3,usr.y+3) sleep(2) usr.client.eye = rand(usr.x-3,usr.x+3) sleep(2) usr.client.eye = rand(usr.y-3,usr.y+3) sleep(2) usr.client.eye = usr |
In response to Darth Vader
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You're setting the eye to a number not a turf. This causes the screen to go black. You probably want to use locate() to get a turf. Also having such a large range on the client eye movement for the quake effect probably won't look that great. You might want to just limit it to tiles directly adjacent to the player.
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If you mean shake around the view you can move around the client.eye randomly around the players location.