ID:270361
Mar 30 2006, 2:15 pm
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like you cant walk on or go through them
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Mar 30 2006, 2:26 pm
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OK, first of all you should read the DM guide.But, anyways heres how you do it
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In response to TaintedSoul707
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Wrong, for that effect to be achieved he'd have to set density to 0.
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In response to Artemio
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No, you're wrong. Read his post again.
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In response to Crispy
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They're both wrong seeing as a mob's density is set to 1 by default!
obj/turf isn't, though. |
In response to Mysame
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There are situations where one has identified mobs as being nondense somewhere, but want a certain type to be dense in which case, this would be useful.
mob/var/density=0 That would make all mobs nondense other than those of the /mob/Player/ type. |
In response to CaptFalcon33035
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That gives an error, chop off the /var declaration. =P
<code>error:density :duplicate definition (conflicts with built-in variable)</code> |
In response to Papoose
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obj
dumguy icon = 'guy.dmi' density = 1 that will make it so that you cannot go through a dum guy |
In response to Papoose
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Sorry 'bout that. I have been having trouble coming back to programming, not to mention my recent mathematical block (I think it's gone now) and my inability to solve a problem. I was also using ASSERT() where I wanted to use CRASH() and I was checking if(!N || N!=0) which would always be true.
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