ID:2703969
 
Resolved
noise_hash() has been introduced, allowing a built-in way to get procedural noise.
Applies to:DM Language
Status: Resolved (515.1590)

This issue has been resolved.
Having a noise function built-in would really help with random map generation for all sorts of projects.

var n = noise(x,y)
we have a few different types of noise for SS13 via rust-g btw
In response to Zewaka

Would be even nicer if it allowed for a seed instance-by-instance too (for BYOND)
#bump 516 (I'm from the future)
Lummox JR resolved issue with message:
noise_hash() has been introduced, allowing a built-in way to get procedural noise.