var n = noise(x,y)
ID:2703969
Jul 28 2021, 11:18 am
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Resolved
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Having a noise function built-in would really help with random map generation for all sorts of projects.
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Jul 30 2021, 11:54 am
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we have a few different types of noise for SS13 via rust-g btw
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In response to Zewaka
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Would be even nicer if it allowed for a seed instance-by-instance too (for BYOND)
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Lummox JR resolved issue with message:
noise_hash() has been introduced, allowing a built-in way to get procedural noise. |