Ok, I have a save system that uses << instead of Write(). You know, the kind that saves copies of objects and the like instead of references. Now, the issue with this is that somehow, it's managing to save copies of other players along with one person, which of course causes all sorts of login errors and whatnot.
Two things: Firstly, changing to the other way of saving is not an option, it causes the rest of the game to not work properly. Secondly, I'd prefer not to have to root through my whole game and pick out all the bits where it might save another person's mob to the player's.
So what I'm asking is, is there a way to modify the save system to not save other people's mobs? Like, check the mob for references to other mobs and then delete them before saving?
Apr 19 2006, 2:41 am