Explained previously ( http://www.byond.com/forum/post/2692653 ) and test case was sent.
For games that use HUD overflow, filters take HUD into account to determine the center for radial blur, layering and other effects.
It's rarely a desirable behavior: most effects are meant for the game, not it's HUD.
I also suspect that there's a hit on performance if the area that filters apply to is unnecessarily extended by the overflow.
Manually re-adjusting filters is a needless fuss and gets much harder when rescaling is involved, or the overflow changes during the game.
Could be solved by a flag.
ID:2709059
Aug 15 2021, 8:53 pm
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