I'm not brilliant with filters and planes, so this suggestion might sound more than I problem I have moreso than the solution for the problem.
In some situations, you might want to apply a filter to a specific group of atoms such as when you have an alpha mask filter that makes specific atoms/overlays transparent when the player gets close. The most obvious solution for this is using a plane, but using a plane results in it messing up your render order, as you can no longer layer it inbetween specific objects in a different plane, or use handy functionality like the projection from SIDE_MAP.
To avoid this, It'd be nice if there was a separate way of handling post-processing effects like filters (but for my use case, specifically alpha-masking) without relying on planes.
I'm sorry if this request is a bit vague, I'm no rendering pro. :)
ID:2709859
Aug 19 2021, 7:29 am
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Aug 19 2021, 7:56 am
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optionally having plane masters that just dont affect rendering orders would be even better, and almost every engine I know supports post-processing like that.
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