Let's say I set the client view to 15x10. Is it possible to set atoms with screen coordinates of let's say (-3,4) (outside of the client's view) without the screen stretching?
I've done it with positive coordinates (ex: (19,4) ), but I seem to have trouble with negative coordinates.
Edit: This involves the atoms to transition inward into the client's designated vew.
ID:271157
Feb 13 2007, 8:35 pm (Edited on Feb 13 2007, 8:40 pm)
|
|
In response to RedlineM203
|
|
pixel_y and pixel_x don't even affect screen objects placement...
|
In response to Kaioken
|
|
Well then... I have no other clue.
|
In response to RedlineM203
|
|
You can use pixel-offsets on screen object by setting them as well in the screen_loc (which one would know if he had looked it up), but this isn't what he's asking. If I understand him, he wants to place objects on the screen but outside the screen's limits...which automatically expands the view, but there's no reason you'd want it not to...if you want the object not to be visible (but still be in client.screen), use a null screen_loc. If you want it to be visible when the viewfield gets bigger, regard that when changing the view.
|
In response to Kaioken
|
|
Kaioken wrote:
You can use pixel-offsets on screen object by setting them as well in the screen_loc Ooo, I forgot about that. |
Thats my take of it.