ID:271213
 
I'm using the walk_rand() proc to "force" movement, but the player can resist this. I've tried stoping the Move() proc but I'm guessing that walk_rand() calls Move() because then there is no movement.

Sorry if that confused anyone, ask questions if you need me to explain.

-KirbyAllStar
I have disabled movement in my game. The way I did it was to modify the North(), Northeast(), East(), Southeast(), South(), etc. client procs.

client/West()
if(src.freemove)
return ..()
else
src << "Please open the menu and select move to move"
return 0


I'm sure theres other methods to do it, but that's the one I chose.
In response to Zagreus
Thank you, that helped immensley(sp?)!

-KirbyAllStar