ID:272665
 
If we delete a client, does it count as the client being disconnected from it's mob(if it has one) and therefore call mob/Logout() ?
Del proc (client)
See also:
Logout proc (mob)
Format:
Del()
When:
Called when the player disconnects from the world.
Default action:
If the player is connected to a mob, call mob.Logout() to disconnect. If the player's connection to the world is still not dead, kill it.
Note that this does not automatically delete the player's mob. If you want to do that, you could do so in mob.Logout().