ID:272708
Dec 18 2008, 3:19 pm
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To elaborate on the topic title, I have a snippet of coding that aligns a transparent window to some coordinates. Only the problem is, is it's relative to the player's monitor resolution and not the client. So whenever a player moves DreamSeeker around on their screen, the transparent window stays put when I want it to move with the client.
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This could generate a good amount of CPU in an online game, so I would only recommend using it in small projects. One single "move" of the screen can be tens, maybe even hundreds, so that's a lot of procs being called.