Is it possible to do a "tooltip" type feature for when the mouse is hovering over a button element? That would actually be a nice update feature for BYOND :D but anyways...
I have a skill tree system in mind, but instead of using a ton of label elements to describe what each button will do, it would be nice to have a programmed tooltip to do that for me :). The only way I can really think of doing that would be to have a pop-up appear when you push the button with text describing the effects of applying a skill point to it, and then the option to confirm or cancel the application.
ID:272775
Jan 28 2009, 4:07 pm
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Jan 28 2009, 4:35 pm
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I already suggested a Mouseentered and MouseExited param for controls, and it doesn't look like it will be implemented any time soon, if at all =/
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In response to Jeff8500
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Awe but it'd be totally useful and save a lot of complicity >_> But back on topic... Is there a possible way to implement a tooltip type feature in this case?
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In response to Jeff8500
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In response to AJX
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If you actually read the posts, you would realize that we were talking about skin controls (whose "vars" are called params).
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In response to Jeff8500
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I was under the impression that in the proc MouseEntered(object,location,control,params) would be called when it entered a new control because of the control parameter, not only when it went over an object in a control. My bad.
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