ID:273062
 
Well i have a blood system for my game and when eber i hit a mob or they hit me blood shots. bbut when it comes out the npc runs away from it.
Can anyone help me so the blood doesnt make them run away.

mob
proc
blood(mob/M)
var/a=text2path("/obj/blood[rand(1,5)]")
new a(loc)

obj
blood1
icon = 'blood.dmi'
layer = 10
New()
..()
icon_state = "1"
spawn(rand(14,25))
del(src)
blood2
icon = 'blood4.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)
blood2
icon = 'blood3.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)
blood2
icon = 'blood2.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)
blood2
icon = 'blood5.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)

thats my blood code
Without your AI code I'm afraid there isn't anyone that can help you.
He's just like me. Can't stand blood D: