ID:273350
 
mob
var
learn_casa = 0
gotcasa = 0
rcasa
bcasa
gcasa
casa = 'CasA.dmi'
casa1= 0
casa2='CasA2.dmi'
casa3='CasA3.dmi'
casa4='CasA4.dmi'
casa5='CasA5.dmi'
casa6='CasA6.dmi'
casa7='CasA7.dmi'
casa8='CasA8.dmi'
casaon = 0

mob
proc
casa()
if(src.level >= 15)
if(src.learn_casa == 0)
src.learn_casa = 1
src.gotcasa = 1
var/casared = input("How much red do you want to put into your Arm?") as num
var/casablue = input("How much blue do you want to put into your Arm?") as num
var/casagreen = input("How much green do you want to put into your Arm?") as num
src.casa += rgb(casared,casagreen,casablue)
src.casa1 += rgb(casared,casagreen,casablue)
src.casa2 += rgb(casared,casagreen,casablue)
src.casa3 += rgb(casared,casagreen,casablue)
src.casa4 += rgb(casared,casagreen,casablue)
src.casa5 += rgb(casared,casagreen,casablue)
src.casa6 += rgb(casared,casagreen,casablue)
src.casa7 += rgb(casared,casagreen,casablue)
src.casa8 += rgb(casared,casagreen,casablue)
src.rcasa = casared
src.gcasa = casagreen
src.bcasa = casablue
src.verbs += new /mob/casa/verb/casao()
mob
casa
verb
casao()
if(!casaon)
usr.underlays += usr.casa
usr.underlays += usr.casa1
usr.underlays += usr.casa2
usr.underlays += usr.casa3
usr.underlays += usr.casa4
usr.underlays += usr.casa5
usr.underlays += usr.casa6
usr.underlays += usr.casa7
usr.underlays += usr.casa8
usr.casaon = 1
else
usr.underlays -= usr.casa

Problem : I want to make a proc where u can color an object bigger than 32x32.. my aura is 9 tiles and i cant seem to make all the icons the same color..and when i use objs i cant color them and when i use icons i cant seem to position them e.g pixel_x = 32 pixel _y 32. like in the pic blow.
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This is the shirt system I use.
mob
var/shirtover = 'basicshirt.dmi'
var/HasShirt = 0
var/shirtcolor
var/default_shirt = 'basicshirt.dmi'
verb
shirtsetting(s as color)
shirtcolor = null
if (HasShirt == 0)
shirtover = default_shirt
shirtcolor = s
shirtover += s
src.overlays += shirtover
HasShirt = 1
return
else if (HasShirt == 1)
shirtcolor = null
src.overlays -= shirtover
HasShirt = 0
return
In response to Darkjohn66
Well i was looking more for multitiled syste.. and even if i use a system like urs i dont know how to posiion the icons to certain areas..like pixel_y=64..