Pretty much, I'm presently working on a map maker utility for an upcoming game.
There are a large number of pregenerated graphics that I need to "bake" into the map file(s).
I want the map file(s) to all be server-side, so that the map maker utility can be hosted and multiple users can log in and cooperate on building a map.
Pretty much, this means I need to save numerous /icon objects to a file that can be read later on.
I've tried writing to a savefile object and I've tried outputting to a file object, but nothing seems to work. Writing to a savefile object gave me runtime errors and outputting to a file object yielded zero results.
Since I need these files server-side, I can't use ftp() either. I'm not sure if I want to be using ftp() for numerous files anyhow...
How do I go about writing a large number of /icon objects to server-side files?
ID:273791
Apr 27 2011, 6:27 pm
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In response to DarkCampainger
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I tried outputting them individually.
I thought about having a datum or atom in there and having the icons as attributes, but I haven't tried it yet. It doesn't make sense for something like that to work, when simply outputting the icon by itself doesn't work. |
I also thought there was a process that could dump a file in the dynamic cache into a local directory, but I can't find it now (maybe fcopy(), though?)