monster
Death()
world << "[src] died"
loc=locate(0,0,0)
spawn(300)
loc=locate(rand(1,world.maxx),rand(1,world.maxy),1)
HP=MAXHP
if(M.in_party == 1)
for(var/mob/P in usr.party)
for(P in oview())
if (P.party ==src.party)
src.exp_members ++
if (src.Xpgained >0)
src.Xpshare =src.Xpgained/src.exp_members
for(P in oview())
if (P.party ==src.party)
P.Xp +=src.Xpshare
P << output("You've gained[src.Xpshare] Xp.","info")
src.Xpgained =0
can any one help me with a party share exp in my death system i tried but i cant figure it out it work for me