Not a bug
BYOND Version:514
Operating System:Windows 10 Pro
Web Browser:Chrome 96.0.4664.110
Applies to:Dream Seeker
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
Version: 514.1571

With the shadowcasting & blur: 925641839623684096/unknown.png 925641929495048192/unknown.png

No blur shadowcasting: 925642753428303904/unknown.png 925642842490150952/unknown.png

/proc/make_triangle_image(x1,y1,x2,y2,x3,y3, l = FLOAT_LAYER)
var/image/triangle_image = new /mutable_appearance()
triangle_image.icon = 'icons/effects/triangle.dmi'
triangle_image.icon_state = ""
triangle_image.layer = l
triangle_image.plane = 19
triangle_image.transform = transform_triangle(x1,y1,x2,y2,x3,y3)
triangle_image.filters += filter(type="blur", size=2)
return triangle_image.appearance

From what i see, its not rendering the shadows properly and it seems to apply alpha into it, when the image alpha is 255.

* This did not only happen to me but to other ss13 servers that did matrix changes and applied blur.

I changed the type from:

which where on the client.image, now the effect works properly when added filters INDIVIDUALLY, if you try to add plane_masters to it, it wont work

Can you distill this to a test case?

From what I'm seeing in your snippet I don't think this is a bug. You definitely don't want shadow triangles to blur individually; this should be done at a plane level.
Yes, i fixed that bug applying it to a whole plane AND making it an /atom/movable instead of images, which solved the lag by 99% because doing that way would even crash my pc. I'll get a test case for you
In response to Comicao1
Sorry I didn't get back to you sooner on this, but I can't use that link. Mediafire is really no longer usable as a download site.
In response to Lummox JR
I sent another link to your DMs
I got the test project, although I'm unclear on how it's supposed to work. What are the verbs for? Where is the lighting and the blur handled?
In response to Lummox JR
They are handled on and i commented a few parts to check how it was supposed to be, all the other verbs and etc are not related, i just use that for testing many and many things, everything about the bug is on the other two are older versions of it
From what I'm seeing there isn't a bug here. You shouldn't have the blur on the individual triangles and you don't want the alpha mask on those either. All of this should be handled at the level of a plane master.
Yes, that was my fix to it, i just found its behaviour weird, and it might be something important in its internal code
Nothing weird about it; the triangle method is for building up a complex shape. You've broken it up into smaller pieces and blurred them individually, which won't look the same at all.
Lummox JR resolved issue (Not a bug)

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