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Everyone I know thinks 3.5 is frustrating compared to 4.0, and developing for 4.0 is no different than developing for 3.5, save for that 4.0 has quite a bit more functionality (awesome functionality, by the way) that isn't exactly required to get anything running.
Also, you are the last one on BYOND using 3.5.
epic failure of a post. 3.5 may have been more stable than 4.0 during the beta builds and maybe even the first couple of non-beta builds, but to say that 3.5 is more stable than the current 4.0 builds shows that you have absolutely no real understanding of the updates made in 4.0
-Repairing the flaws that caused almost guaranteed eventual server lockdown, ie loginscreen bug, ie background processes not terminating properly.
-Fixing the problem with overlays in which the more use of overlays your game employed the faster the game would eventually completly break and run out of overlays completly, this was a huge problem for any game that was graphically intensive and completly hamstringed developers in what they could do. (see NarutoGOA, DBO2(according to kobata), MegamanNT:The navi wars)
-Interfaces, hello?, do you not see the benefit to a more flexible macro system and the ability to actually tailor the games interface to the way its played?
-Alpha values in icons. This graphical jump has moved BYONDs potential for a 2D game up so freaking far.
+Hundreds of random bugs and problems that have been addressed since 4.0s release.
3.5 has absolutely NO discernible benefit over 4.0, find me one. One feature or more stable aspect and ill gladly debunk it for you. I cannot explain to you how much has improved for developers since 3.5 wrapped up, I cant even start. It isnt even a matter of opinion, you can do anything you could do in 3.5 in 4.0, so it isnt really something you can argue is a preference difference, 4.0 is more features and better stability. Please though, defend your argument.
What issues exist? Do you know how annoying such a vague statement must be for Tom and LummoxJr?
I have both versions of BYOND on my computer, and I honestly still prefer 3.5. Like I said, the issues with the macros, the blurring of maps and icons and the fact that a lot of new games don't have a proper interface set (thus meaning I have to basically setup my own one) are some of the reasons.
You're complaining about a bug that you couldn't be bothered to report? Good gads man, how can we fix the bug if you won't report it? It's even entirely possible the issue is already fixed, since a number of macro-related issues have already been addressed.
If you're aware of an issue with 4.0, I encourage you to test it out thoroughly, create a small demo project if need be that demonstrates the bug, and post about it in Bug Reports.
If there are any issues left with the macros you need to report them. Other macro issues, perhaps the same ones you're aware of, have already been fixed. Map blurriness is something you can control completely through your interface, and even in the default interface, so that isn't even a valid criticism. And I'm not even sure what you mean about a lot of games not having a proper interface, since most of the games I've seen either use the default or use a very well-developed interface.
I realize this is not the topic you originally embarked on, but the excuses you've given for clinging to 3.5 are incredibly thin, in some cases outright incorrect, and you need to reexamine them. It isn't remotely an XP-vs.-Vista situation; but having made that analogy, it's coloring the way you view the whole thing. Where Vista broke compatibility with older apps, Microsoft had no intention of fixing it; we regarded almost every significant change from 3.5's behavior as a bug, and have fixed most if not all of those issues.