Hazordhu

by F0lak
Hazordhu
Explore a vast open world full of dangers and wonders
ID:2794420
 

Hello Hazlings!


I want to apologize for this update taking so long! It's been in the works for quite some time, but being a solo developer working on this part time, it also means that when life gets busy I don't have as much time to work on the game as I would like! It's always been my goal to do this full-time, so if you enjoy the game and would like to help it move along quicker, be sure to tell your friends, and as always thank you for playing!

Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!

Here's what you can look forward to in the game!

Additions

  • Added more music to the game
  • Can now split stacks of items in inventory
  • Can now organize inventories
  • Holding shift and crafting an item will now continue crafting items of the same type
  • Players will now automatically continue to gather foliage
  • Bleeding now deals damage, don't forget to use a bandage!
  • Some animals are now weak to certain damage types
  • Buildings are now weak to blunt damage
  • New Animated Title Screen
  • Water Reflections
  • New Waterfall visual
  • Clothing Dying added
  • Resource Gathered animation
  • Shallow water which can be walked through
  • Expanded the skinning system
  • Expanded on player death and afterlife
  • Added random encounters while performing actions


Fixes

  • Character creation now prompts the player to use spacebar to continue when needed
  • Overhauled equipment and item handling internally
  • Burners no longer glitch out
  • Fixed Bandage sprite
  • UI Layering Fixed and touched up
  • Optimizations to map generation
  • Dungeons now reset after all players in it have died
  • The Wave effect of water no longer shifts when the player moves
  • Optimized world startup time
  • Removed the buggy Knockout's from combat, may add them back later
  • Made the first dungeon smaller and easier
  • Crafting Stations no longer get bugged if you cancel crafting at them


If you would like to stay in the loop, check out the Dev Blog on our website!
Join our Discord to start a group, find a friendly server, and join the community!
Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!

Happy Roleplaying!