Applies to:DM Language
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
It would be very nice to have version of view() that ignores darkness completely.

For example: You want tesla coil to shock everything in X range, but it also should ignore all atoms behind the walls. Using range() and checking if you have access to each atom is VERY unperformant while view() won't work for the dark places.
A native proc would be very nice, but there is a less slow way to implement it in softcode. SS13 calls view() with a dummy mob that can see in the dark.
Lummox JR resolved issue (Redundant)
to be clear, the softcode method is hot garbage, and doesn't really work consistently most of the time
In response to LemonInTheDark
What's wrong with the softcode method exactly? I don't see any reason it wouldn't work.

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