Casual Quest

by IainPeregrine
A fast paced, casual, multi player action game with a little RPG touch
ID:287868
 
Herp a derp.

Wed Jan 26 21:07:41 2011
World opened on network port 5003.
Welcome BYOND! (4.0 Public Version 479.1086)
The BYOND hub reports that port 5003 is reachable.
BYOND Error:(sfile.cpp,1136) failed to open file:
BYOND Error:(sfile.cpp,1136) /home/kai/.byond/cache/1EF4E9EE
proc name: New (/client/New)
usr: null
src: Kai (/client)
call stack:
Kai (/client): New()
Kai (/client): New()
BYOND Error:(sfile.cpp,1136) failed to open file:
BYOND Error:(sfile.cpp,1136) /home/kai/.byond/cache/2D5FB6A9
proc name: New (/client/New)
usr: null
src: Guest-222234166 (/client)
call stack:
Guest-222234166 (/client): New()
Guest-222234166 (/client): New()
BUG: Unable to open file for resource batching (Permission denied)
BUG: Failed to create rsc batch
BYOND Error:(sfile.cpp,1136) failed to open file:
BYOND Error:(sfile.cpp,1136) /home/kai/.byond/cache/61BC38EF
proc name: save settings (/client/proc/save_settings)
usr: Guest-222234166 (/mob)
src: Guest-222234166 (/client)
call stack:
Guest-222234166 (/client): save settings()
Guest-222234166 (/client): Del()
BYOND Error:(sfile.cpp,1136) failed to open file:
BYOND Error:(sfile.cpp,1136) /home/kai/.byond/cache/2533C562
proc name: New (/client/New)
usr: Guest-222234166 (/mob)
src: Guest-222234166 (/client)
call stack:
Guest-222234166 (/client): New()
Guest-222234166 (/client): New()
BUG: Unable to open file for resource batching (Permission denied)
BUG: Failed to create rsc batch
BYOND Error:(sfile.cpp,1136) failed to open file:
BYOND Error:(sfile.cpp,1136) /home/kai/.byond/cache/209AD664
proc name: save settings (/client/proc/save_settings)
usr: Guest-222234166 (/mob)
src: Guest-222234166 (/client)
call stack:
Guest-222234166 (/client): save settings()
Guest-222234166 (/client): Del()
Wed Jan 26 21:12:28 2011
World opened on network port 5003.
Welcome BYOND! (4.0 Public Version 479.1086)
The BYOND hub reports that port 5003 is reachable.
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: BobxD (/mob)
src: /game/card/card_17 (/game/card/card_17)
call stack:
/game/card/card_17 (/game/card/card_17): transform(the dark knight (/game/hero/dark_knight), 1, 0, 0, 0)
/game/card/card_17 (/game/card/card_17): choose(the dark knight (/game/hero/dark_knight), 1)
BobxD (/client): .card(1)
Wed Jan 26 23:01:22 2011
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: Altrez (/mob)
src: /game/card/card_6 (/game/card/card_6)
call stack:
/game/card/card_6 (/game/card/card_6): transform(the cleric (/game/hero/cleric), -1, 0, 0, 1)
/game/card/card_6 (/game/card/card_6): choose(the cleric (/game/hero/cleric), 2)
Altrez (/client): .card(2)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: KuraiMaaka (/mob)
src: /game/card/card_15 (/game/card/card_15)
call stack:
/game/card/card_15 (/game/card/card_15): transform(the wizard (/game/hero/wizard), 0, 1, 0, -1)
/game/card/card_15 (/game/card/card_15): choose(the wizard (/game/hero/wizard), 1)
KuraiMaaka (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: Kobenh (/mob)
src: /game/card/card_25 (/game/card/card_25)
call stack:
/game/card/card_25 (/game/card/card_25): transform(the pirate (/game/hero/pirate), 0, -1, 1, 0)
/game/card/card_25 (/game/card/card_25): choose(the pirate (/game/hero/pirate), 2)
Kobenh (/client): .card(2)
Thanks again. Looks like I let an error creep into my card system when I updated it recently. Looks like the game has its share of crazy BYOND Bugs, too.
Sat Feb 5 21:04:39 2011
World opened on network port 5003.
Welcome BYOND! (4.0 Public Version 479.1086)
The BYOND hub reports that port 5003 is reachable.
Sat Feb 5 22:35:44 2011
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: ShayChao (/mob)
src: /game/card/card_5 (/game/card/card_5)
call stack:
/game/card/card_5 (/game/card/card_5): transform(the dragoon (/game/hero/dragoon), 0, -1, 0, 1)
/game/card/card_5 (/game/card/card_5): choose(the dragoon (/game/hero/dragoon), 1)
ShayChao (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: ShayChao (/mob)
src: /game/card/card_25 (/game/card/card_25)
call stack:
/game/card/card_25 (/game/card/card_25): transform(the dark knight (/game/hero/dark_knight), 1, 0, 0, 0)
/game/card/card_25 (/game/card/card_25): choose(the dark knight (/game/hero/dark_knight), 1)
ShayChao (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: Goldwill (/mob)
src: /game/card/card_25 (/game/card/card_25)
call stack:
/game/card/card_25 (/game/card/card_25): transform(the dark knight (/game/hero/dark_knight), 1, 0, 0, 0)
/game/card/card_25 (/game/card/card_25): choose(the dark knight (/game/hero/dark_knight), 1)
Goldwill (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: Goldwill (/mob)
src: /game/card/card_19 (/game/card/card_19)
call stack:
/game/card/card_19 (/game/card/card_19): transform(the dark knight (/game/hero/dark_knight), 0, 0, 1, -1)
/game/card/card_19 (/game/card/card_19): choose(the dark knight (/game/hero/dark_knight), 2)
Goldwill (/client): .card(2)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: 2mario21 (/mob)
src: /game/card/card_6 (/game/card/card_6)
call stack:
/game/card/card_6 (/game/card/card_6): transform(the dragoon (/game/hero/dragoon), 0, 0, 1, -1)
/game/card/card_6 (/game/card/card_6): choose(the dragoon (/game/hero/dragoon), 1)
2mario21 (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: 2mario21 (/mob)
src: /game/card/card_10 (/game/card/card_10)
call stack:
/game/card/card_10 (/game/card/card_10): transform(the dragoon (/game/hero/dragoon), 0, -1, 0, 1)
/game/card/card_10 (/game/card/card_10): choose(the dragoon (/game/hero/dragoon), 1)
2mario21 (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: 2mario21 (/mob)
src: /game/card/card_5/weight_2 (/game/card/card_5/weight_2)
call stack:
/game/card/card_5/weight_2 (/game/card/card_5/weight_2): transform(the dragoon (/game/hero/dragoon), 0, -1, 0, 1)
/game/card/card_5/weight_2 (/game/card/card_5/weight_2): choose(the dragoon (/game/hero/dragoon), 1)
2mario21 (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: 2mario21 (/mob)
src: /game/card/card_1 (/game/card/card_1)
call stack:
/game/card/card_1 (/game/card/card_1): transform(the dragoon (/game/hero/dragoon), 0, 0, 1, 0)
/game/card/card_1 (/game/card/card_1): choose(the dragoon (/game/hero/dragoon), 1)
2mario21 (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: Zaner16 (/mob)
src: /game/card/card_1 (/game/card/card_1)
call stack:
/game/card/card_1 (/game/card/card_1): transform(the nomad (/game/hero/nomad), 0, 0, 1, 0)
/game/card/card_1 (/game/card/card_1): choose(the nomad (/game/hero/nomad), 1)
Zaner16 (/client): .card(1)
runtime error: pick() from empty list
proc name: transform (/game/card/proc/transform)
usr: Zaner16 (/mob)
src: /game/card/card_20 (/game/card/card_20)
call stack:
/game/card/card_20 (/game/card/card_20): transform(the nomad (/game/hero/nomad), -1, 0, 1, 0)
/game/card/card_20 (/game/card/card_20): choose(the nomad (/game/hero/nomad), 1)
Zaner16 (/client): .card(1)
In response to Kai
Thanks again. I've fixed this for version 1.26.

Let me know if any other bugs pop up.