New Class Skills
Ranger
- Spellshot Sigil; Passive skill. Turning the shot into spell energy, the Ranger is capable of using their well-placed shots to amplify the Arcane. When you score a critical hit with a Bow weapon, you generate 1 Annorum charge.
Kensei
- Zen Blade; Passive skill. Calm your center and restore strength. When using Sheath Sword with more than 3 Momentum, you recover 15 FP per Momentum point exceeding 3 (IE, 4 Momentum would restore 15 FP, 7 Momentum would restore 60 FP.) After activating, this effect has a 3 round cooldown, unless Kensei is both your main class and sub class.
Monk
- Ki Blast; Offensive skill. Concentrate your ki into a small projectile blast. Uses 5 Ki. Targets 1 enemy within 6 Range and performs a basic attack on them with your Fist weapon, which deals magic damage. If Ki Awoken is active, the damage is increased by 15% and is done over 3 hits. 1 round CD.
Dancer
- Doble Pirouette; 1M. 2 round CD. Dance skill. A simple dance move to improve flexibility. Targets 1 unit within 5 Range. You, and any other unit you target, spin in place one time, and gain Doble Pirouette LV 10 until your next turn. (+1 Attack Range, +1 Range for Double Dance's Attacks, +LV Evade)
Martial Artist
- Crack Joints; Spend a moment to crack your knuckles, your neck, and all that good stuff. Grants Loosened Body LV X (based on Rank, +LV Evade, Crit Evade, Power, LV5 at max rank) for 5 rounds. If you have no torso equipped, or your total Battle Weight is 5 or less, this skill costs 1M less. 5 round CD.
Archer
- Guerilla Tactics; Passive skill, Max SP 3. Attacks made while you are in a Nest have increased Critical (based on Rank). If you have used the Move skill in the same round while this skill's effects are active, critical hits have a chance to inflict Confusion LV5 for 2 rounds.
Curate
- Dhessence; Create a vitality-stealing burst of darkness that hits 1 enemy within 5 Range, dealing Dark magic damage to them. If it hits, you recover HP (based on Rank). If the target was weak to Dark damage, you recover 50% more. (1 round CD, Max SP 3, HP Heal: 1 + 3 x Rank)
Priest
- Blackened Faith; Passive skill. Sometimes, we put our faith in unorthodox sources. For Priest spells, spells that utilize Light ATK and deal Light damage are changed to use Dark ATK and deal Dark damage respectively (there is no change to the scaling values). Some Invocations may also be altered in a similar way, if they deal with Light ATK or Light damage.
Grand Summoner
- Grand Repertoire; Innate skill. Main class only. The Grand Summoner earns their 'Grand' title, if for no other reason but numbers. Increases the number of active Youkai contracts you have by 1.
Skill Icons
- Ki Blast, Doble Pirouette, Spellshot Sigil, Crack Joints, and Tattoo Refresh courtesy of Appo.
Class Adjustments
Archer
- Nest; Max SP changed to 3. FP cost changed to 10. Nest duration changed to 5 rounds (from 3). Defense boost changed to 1 + (Rank x 3).
Ranger
- Frigid Arrow; Frozen duration is now always 3 rounds (no longer requires Soaked). If the skill targets an allied Rain Trap, the skill's damage and effects are applied to all enemies in its range, creates Ice Sheets for 3 rounds, and destroys the trap.
- Ghost Arrow; If the projectile passes over an allied Rain Trap, the skill's damage and effects are applied to all enemies in its range, creates delayed Dark Water for 3 rounds, and destroys the trap. (Enemies can only be affected once per skill use.)
- Agile Androcobra; If the projectile passes over an allied Rain Trap, the skill's damage and effects are applied to all enemies in its range, creates LV 20 Poison Pools for 3 rounds, and destroys the trap. (Enemies can only be affected once per skill use.)
- Retreat Flight; Range is now 1-4 tiles (can be resized, from only 4 tiles).
- Forest Walk; Range is now 3
- Rank (from 4*Rank, -1). Now has a 3 round CD.
- Nest of Nests; Nest duration increase changed to 3 rounds (from 5).
Bard
- Songs no longer remove Dancer's Tempo. Dances no longer remove Singing status.
- Aria of Agility; Active status bonus changed from +Rank CEL/SKI to +Rank*2 Hit/Evade instead.
- Anthem of Enthusiasm; Active status bonus changed from +Rank WIL/GUI to +Rank*2 Elemental ATK/Crit DMG% instead.
- Dawr of Defense; Active status bonus now additionally gives +LV*2 Critical Evade.
- Samba of Strength; Active status bonus now grants LV*2 Scaled Weapon Attack and Critical.
- Lightning Steps; Elemental ATK scaling changed to 110% + 10% per Rank (from 100% + 25% per Rank).
Dancer
- One-Two Step; Max SP changed to 1. Damage is now 25 (instead of Rank
- 5). One-Two Steps now last 3 rounds (from 1 round).
Boxer
- Korkenzieher; Max SP changed to 3. FP cost changed to 30 (-2 per Rank). Scaled Weapon Attack ratio changed to 100% + 10% per Rank.
- Felhook; Max SP changed to 3. FP cost changed to 24 (-2 per Rank). Scaled Weapon Attack ratio changed to 110% + 10% per Rank.
- Sturm Shreik; Max SP changed to 3. FP cost changed to 24 (-2 per Rank). Scaled Weapon Attack ratio changed to 100% + 10% per Rank.
- Orkam Drehen; Max SP changed to 3. FP cost changed to 30 (-2 per Rank). Scaled Weapon Attack ratio changed to 90% + 10% per Rank (110% at max Rank). No longer requires or consumes Schwarz Sturm to use. Circle size changed to 2+(half of Schwarz Sturm), from 2+Schwarz Sturm. Pull strength changed to 2 + Rank. Now deals damage to all enemies within 2 Range (from 1 Range). Now has a 2 round CD.
- Grandupper; Momentum cost changed to 3 (from 4). Damage now only ignores evasion if the target is Airborne. Now has a 3 round CD.
- Felsmanege; Scaled Weapon Attack ratio changed to 100% + 10% per Rank (from 70% + 10%). Rock Pillars created are now attackable. Now has a 3 round CD.
- Fighting Pace; Max SP changed to 1. Effect changed; Ending your turn with unspent Momentum restores 3 FP per Momentum point.
- Schwarz Sturm; Effect changed; Schwarz Sturm is a gauge that will increase when using most Boxer skills, up to a maximum. Using a non-Boxer skill (excluding basic actions and Martial Artist base class skills), will reduce it by 2. Boosts Boxer skill power by 5% per level, and some skills will change based on it.
Curate
- Kel; No longer has projectile properties.
- Quickness, Invigoration, Brighten, Solar Lance, Kel, Holy Arrow; Max SP changed to 3. Skill values adjusted to compensate, same as previous max rank.
- Bonus and status damage (such as Brighten) no longer removes Pacifist Boon.
Priest
- Malmelo; Now properly interacts with Confusion.
- Purify Poison; Max SP changed to 3. FP cost changed to 20
- 2 per Rank (16 at max Rank). Max Poison LV changed to 10 + (Rank x 10, 40 at max Rank).
- Cool Burns; Max SP changed to 3. FP cost changed to 20
- 2 per Rank. Max Burn LV changed to 20 + (Rank x 10, 50 at max Rank).
- Strong Legs; Max SP changed to 3. FP cost changed to 20
- 2 per Rank. Rank 1 affects Fear, Rank 2 also affects Hesitation, Rank 3 also affects Knocked Down.
- Mercalan Tenants; Max SP changed to 1. Values changed to compensate.
- Divine Judgment; Now has an animation. Applied LV now equal to Rank. Targets also becomes vulnerable to Antithesis, Blessed and Holy enchantments, and loses elemental ATK equal to LV x 2, and the effect can't be cleansed.
Summoner
- Youkai Friendship; No longer penalized for lack of maintenance FP or defeat in battle, if the battle doesn't apply defeat penalties or inflicts wounds. (IE, spars and other special battles.)
Grand Summoner
- Encourage; Effect changed; Targets a 3 Size Diamond within 4 Range. All allied youkai in that area gain Encourage LV X (2 + Rank) for 5 rounds, which boosts all of their stats by LV.
Rune Magician
- Destruction Rune; Can now only destroy field objects with 1 Hardiness (see below). Damage boost to linked runes lowered to 30% (from 50%).
- Glowing Rune (Engrave); Duration changed to 2 rounds. Glowing LV changed to Rank
- 5 (15 at max Rank).
- Magnet Rune (Engrave); Magnetize LV changed to Rank
- 5 (15 at max Rank). Description erroneously said it lasted 3 rounds; it actually lasts 2.
- Razor Rune; Scaled Weapon ATK ratio lowered to 100% + 10% per Rank (120% max rank). (From 100% + 15% per Rank, 130% at max).
- All Rush; Can no longer 'bounce' runes. (Please make sure this is the case on the testing server!)
- (Nerf Asuka).
Field Objects
- Now have a Hardiness value displayed if they are destroyable. Most objects have a Hardiness of 1. Most existing non-discriminatory destruction effects only destroy Hardiness 1 (except Fire Breath which hits Hardiness up to 10, and Play Cute which hits Hardiness up to 2). The following field objects have been given a Hardiness of 2.;
- Sanctuary, Dark Stage, Gravestone, Nest, All Traps, Cherry Blossom, Pitfall, Explosion, Voidgate, Final Flare, Setting Sun, Fallenharn, Thunder Bolt, Starfish Gemstones, Red Rain, Poison Mist, Intoxicating Mist, Nurse Tile, Counter-Attack Tile, Water Wall, Dancing Tentacle, Flare Tornado
Items
- Ryeser; Now has an additional clause; When this effect is applied to a unit, that unit cannot be affected by Ryeser again for 3 rounds. (NOTE: This only applies to the item effect that applies Clumsy.)
ETC
- Eventmins can now use the gm-go-to-map verb.
- Song of Nature; Will not allow you to target dense tiles where no flower could be created anyway.
- Air Pressure-like effects can no longer push field objects into dense tiles.
- Bonus damage can no longer be parried.
- Kensei Combo effects are now displayed in a help file accessed on the skill description of Kensei Offensive skills.
- Fixed a bug where Thunder Bolt field objects (created by the Ranger skill of the same) would leave the magic circle visual effect behind after it ended.
- Fixed a bug where Rising Game's gauge wouldn't update when recovering HP.
- Fixed a bug where item description windows didn't support unicode characters.
- Fixed a bug where player props wouldn't despawn if you moved to a different map while in a party.
- Fixed a bug where Raid the Rafters could double hit in some situations.
- Fixed a bug where writeable objects page controls weren't attached to the viewport.
- Fixed a bug where woodcutting stamina costs could be reduced to 0.
- Various forum bugfixes.