ID:294570
 
So I'm trying to do a little experiment with rendering visuals to a byond game using OpenGl. Has anyone attempted this before?

What does BYOND use to render visuals to maps? Does it use a pixel format? Would I need to set a hook into the window's messaging loop, maybe specifying a callback to WM_PAINT and rendering to the window after the visuals are rendered to the map?

Would this be realistic?