So I'm trying to do a little experiment with rendering visuals to a byond game using OpenGl. Has anyone attempted this before?
What does BYOND use to render visuals to maps? Does it use a pixel format? Would I need to set a hook into the window's messaging loop, maybe specifying a callback to WM_PAINT and rendering to the window after the visuals are rendered to the map?
Would this be realistic?
ID:294570
Jun 28 2011, 8:52 pm
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