ID:31625
 
Well, I had the first real closed testing session today with Yota and Gooseheaded. For those of you who don't know what Reach for the Stars is, it's a game that is heavily influenced by the Civilization series of games and by Sid Meier's Alpha Centauri.
Much of the gameplay will be similar to Risk and Civilization (Civilization style empire building and Risk style territories), but I still need to work on a lot of the gameplay mechanics (especially combat)

Here are some screenshots:

http://files.byondhome.com/D4RK354B3R/RftS%20BYOND%204.PNG

This screenshot was posted in a comment on the BYOND Strategy Guild News yesterday. It's kind of outdated, because I got a lot of work done today.


http://files.byondhome.com/D4RK354B3R/ RftS%20BYOND%204%20fow.PNG

This is a screenshot that I took today during the closed testing with Yota. I managed to get a lot of bugs fixed during today's session.


I still have quite a few things to implement, like region-improvements (Yay Habitation Domes), projects, diplomacy (mostly resource and unit trading), and the technology tree (I've got this planned out)

Expect posts in the future with questions for help about this. I'm kind of lost in the direction I should take with some of the gameplay mechanics right now.

Is it me, or is it hot in here.
To be clear, is this a remake or an original game? Reach for the Stars is also the name of a 4x game that came before Civilization.
ACWraith wrote:
To be clear, is this a remake or an original game? Reach for the Stars is also the name of a 4x game that came before Civilization.

Oh wow, it was? I never knew about that. I'll probably change the name to avoid confusion then.
Honestly, I didn't know until recently either. I did some research into 4x games last week. =)
Looks like total ownage, good work.