ID:32868
 
For the past month I've been working long and hard on something I officially call DMIDE. DMIDE is an open-source, cross-platform integrated development environment for BYOND. DMIDE works in Mac OS X, Ubuntu, Fedora, Mandriva, Debian, Windows, and others. DMIDE is written entirely in Python, and it uses the wxWidgets GUI toolkit. Currently DMIDE is written and maintained by Crashed alone, but hopefully in the future the Python community within BYOND will be able to contribute towards later builds.



Thanks to Jon88 for this awesome CSS!
Interesting!
Which version of BYOND are you doing?
Does it have any 4.0 features?
(The Icon Editor)

Does the DMI editor even work yet?
What about the DMP?

Do you have a version we can try?
Right now DMIDE is just a text editor. It can open DM environments and edit the code, but in true form it's a text editor. Right now I'm working on the lexer to get syntax highlighting, code folding, tab-suggestion, auto-completion, and other features into the editor. I do have a demo of it right now, but it's in such basic form that it's not worth trying.
When are you expected to have a build ready?
Considering how slow I'm working, could be two months.
Looks pretty good so far, you went the opposite direction I did. I did the icon editor first and then the text editor stuff. The best way to do an icon editor for it is using libpng for all of the saving and loading (BYOND uses libpng itself). For the editor I used an OpenGL window that accepted mouse events to do things. It would open the icon as png, read the comments to split the icon_states and animation frames up then you load what you need into the OpenGL window and go from there.

I've never used Python so I'm not sure exactly how it would be done in it.
By the way, I love this CSS. The CSS2 stuff is really cool.
Heh, I love it too. Jon88 put a lot of work on this CSS. I'm still not sure what kind of control I'll use for the icon editor, I've taken a look at wx.PaintDC and wx.ClientDC. I've talked to Tom about a DLL that'd be able to load and save .dmi files, to eliminate those troubles for me. And if I'm given enough flexibility, I could even go and create layers for the icons like you'd have in Photoshop. Also, I'd love to put the dmi editor, the interface editor, and even the map editor on the editor notebook. It'd be pretty neat to be able to split your code window in two or three, being able to see everything you'd need at once.
Have you been thinking about perhaps making a DreamSeeker and BYOND pager client for Python? ;)

[EDIT: What's the chance of me becoming a tester?]
Have you been thinking about perhaps making a DreamSeeker and BYOND pager client for Python? ;)

To put it short; impossible.

[EDIT: What's the chance of me becoming a tester?]

Really likely. I need a group of people with all varieties of operating systems to test on.
That vista screen shot looks nice.
Looks pretty nifty Crashed. What's it going to let me do that I can't do now? (Yes, I noticed a couple things in the screenies, I just figured I'd offer you an opportunity to explain. :)

P.S. I don't CHEAT! ;)
The lexer I wrote for you could probably have a few things done better, Crashed - for one thing, I'm not sure it'll handle continuation lines correctly. I know of at least one bug - . is always listed as an operator, even in situations where that doesn't make sense - for example, . = "foo" will translate to:

OPERATOR: .
OPERATOR: =
STRING: foo

NOT

IDENTIFIER: .
OPERATOR: =
STRING: foo

Although I'm sure you can work around that - any sequence of two 'operator' characters is wrong, I'm fairly sure, unless the first character is a ., in which case it should be an identifier.

In fact, just checking, I forget a token rule for the \ character, so it produces bugs - Easy enough to fix, I'm sure you can see how it would work. Somewhat harder, it can't handle continuation lines in the middle of strings correctly - although that shouldn't be a problem for syntax highlighting.
Looks really nice, Good job!
Can I also be a tester?

I have Vista and XP.
2007... What is the feature parity with Dream Maker so far?
did this become a dead project this systems looked cool
Zelda123 wrote:
did this become a dead project this systems looked cool

Indeed. Rather have this than the isometric stuff that barely anyone uses.