sfxr is a small utility designed to generate sounds as easily as possible, and it is extreemly good at it's job. Need some sounds for your game? Click a couple buttons and within 30sec you'll have more explosions than the game will ever need. Need samples for use in a mod file? Play with the sliders for 3min and you'll roughly have the instrument you were looking for. Really, I can't think of anything to say to properly hype sfxr; you need it, download it.
More info here: sfxr home page
Samples:
get_item.wav
lasers.wav
no_clue.wav
step_in_snow.wav
sword_swipe2.wav
sword_swipe.wav
ID:43313
May 24 2008, 6:57 am (Edited on May 24 2008, 8:08 am)
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May 24 2008, 7:48 am
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You should really make some examples and post them somewhere. I like to see (or in this case, hear) what a program can do before I bother pursuing it further.
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Did I really say it would take about 30sec to have as many explosions as you'd ever need? Samples comming right up!
And there they are! (in the original post) Enjoy. |
I can not thank you enough, yesterday AcWraith directed me towards this guild so I can either create my own or get free sounds effects. This program looks fairly easy and will help me down the road.
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Yeah, this program is sweet. I spent about up to 2 or 3 hours trying to get some sound effects. I have a library of about 40+ sound effects just from this program. They are so good and the quality is awesome.
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After playing around with it for a while it did not produce the quality of sounds I was exactly looking for. But I still think it is a great tool for fast semi-good quality sound effects.
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Whoa, this program is awesome. Thank you for the link!
Now my game wont have a random assortment of low quality sounds. |
172.16.0.1 wrote:
After playing around with it for a while it did not produce the quality of sounds I was exactly looking for. But I still think it is a great tool for fast semi-good quality sound effects. It's really for, you know, 8-bit game sound effects. I messed around with the button at the bottom to change it from 8-bit to 16-bit, but I noticed little to no change whatsoever. |