Kajika wrote:
Thanks for the reports, I thought I had worked them out by the final release. There were some slowdown issues over time, but I couldn't track down anything that gets leftover or built up. Some slowdown also occurs with charging due to the rapid icon changes.
I'll see what I can do to reduce the effects of these.

I had considered sending data between games to emulate a multiple-player version, I wasn't aware someone had made a demo of it though. I'm not sure if sending data is 100% reliable but it sounds like a possibility. Thanks.

Remember, though, if you decide to do that, encryption and hashing are your friends.
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