Problem signature:
Problem Event Name: APPCRASH
Application Name: dreamdaemon.exe
Application Version: 0.0.0.0
Application Timestamp: 4e8ba0c6
Fault Module Name: byondcore.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4e8ba08f
Exception Code: c0000005
Exception Offset: 001185bb
OS Version: 6.1.7601.2.1.0.272.7
Locale ID: 1033
Additional Information 1: a2d8
Additional Information 2: a2d842a187e46785d0457a1f91b0181b
Additional Information 3: 9da5
Additional Information 4: 9da59cf5deb57db9c330282cd22826cd
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This is on Box Zombies. The game is running pixel movement at 100 FPS. The memory usage of the Dream Daemon server seems to steadily increase, even when no new content is being created, and all content that is spamishly created seems to be properly cleaning up. Rebooting the server with world.Reboot() does not release any of the memory, but exiting and restarting the DD instance does.
EDIT: Tested, didn't seem to be caused by this.
EDIT: Also, I have a similar system in most other games (and also in this one). However, this other system only displays such effects temporarily, and after 1 second or so moves them to a null location until they are needed again. This system always leaves all 50 objects on the map, and only moves them from one position to another.