When I try to use the "flash" parameter for my skin, nothing happens :\ I've tried it on the entire window and on individual elements (even on panes).
Numbered Steps to Reproduce Problem:
1. Create a skin file (.dmf)
2. Create any element
3. Create a verb to execute the snippet below
4. Run the world and execute the verb
Code Snippet (if applicable) to Reproduce Problem:
winset(src,"window.control","flash=-1") //whatever for the second arg
Expected Results:
The window (or pane) or element to flash in some way?
Actual Results:
Nothing happens.
Does the problem occur:
Every time? Or how often? Every time
In other games? I don't know
In other user accounts? I would imagine...
On other computers? I don't know
When does the problem NOT occur?
By not using it? >_>
Workarounds:
Create a (label, button) element that will "flash" colors by changing its text-color parameter at runtime (instead of using a tab element in my case).
To see if it works, or if there is a problem in Win2K, make a simple test verb with the code you posted (running on a window) and add a sleep(10) before it. Then run the project, click the verb, and switch to a different window or the desktop. Once one second passes, the taskbar icon from DS should flash until you click and restore it. If not, then there may be a problem with using the flash attribute and Windows 2000.
Anywho, Working fine in Windows XP Home SP3 with BYOND version 440.1018