ID:665974
 
Code:
This is the relevant code of the lobby or something in that matter
world
Topic(T)
src << output("<center><font size =1><font color = Black>Name","grid1:1,1")
Row++
src << output("<center><font size =1><font color = Black>[T]","grid1:1,[Row]")
winset(src,"default.grid1","cells=2x[Row]")



This is the game code used to send to the lobby or something like that.
mob
Login()
Online_People += usr.key
sendlist()
Logout()
Online_People -= usr.key
world.Export("[adminserver]?[Online_People]")


world
Topic(T)
if(T=="OOC")
Commands(T)



/proc/Commands(T)
if(T=="OOC")
world << "Exported"

mob/proc/sendlist()
for(var/mob/M in Online_People)
var/sent=M.key
world.Export("[adminserver]?[sent]")



Problem description:
Basically I am trying to get this to send a list over and display it in a grid. I figured it be better to send the keys as individuals rather than sending the whole list over to the lobby. Also the logout works and updates the grid with a /null since the list is empty but Login doesnt do anything for some reason.
BUMP