ID:719948
 
(See the best response by .screw.)
I really want to add a day/night cycle to my game and the most obvious way is not working.

I created an area that would change icons over time, however, my game relies on Click() and DblClick() and the area blocks the user from actually clicking on his/her target. I also attempted making the area gain overlays but it is the same issue.

Is there a way to have the Click() and DblClick() ignore icons?
Have you tired setting a MOB_LAYER on the area?

area/weather
layer = MOB_LAYER+5
Best response
Set the areas mouse_opacity to 0. This will cause the area to be ignored.
@ A.T.H.K
i tried that before, however, it didn't work correctly since the day/night icon is always between the clickable object and the cursor. thanks for the input though

@ .screw
just set the mouse_opacity = 0 and works beautifully. thanks a lot for the help
Yep sorry I didn't know about mouse_opacity = 0 just ignore me :)
neither did i so no loss. learned somethin new though and already put it to use