world.Connect() called when the server connects to the internet (people able to login) and world.Disconnect() called when the server loses internet connection (people can't login) and/or world.IsConnected() which returns 1 if people are able to login, or world.connected var which is 1 or 0 (DreamDaemon already displays a message if there's a connection issue, so, I'm sure this is possible).
Not looking for alternatives. Fully aware that pretty much anything is possible to do yourself. Either it'll be added, or it wont.
ID:742656
May 13 2012, 12:45 pm
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May 14 2012, 5:26 am
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Having a callback for this would not work; the connectivity check simply doesn't work that way. A read-only var that gave the server's current state would be more feasible, and it might also be possible for a write to just trigger a retest of the connectivity (within reason anyway).
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