I would like to form a team to complete a multiplayer overhead action/adventure game. I can program such a game very quickly, and can have the game engine done in less than two months. The other pieces of the process (pixel art, level design, etc.) take me much longer, though, so I would like to hire out those positions to other developers. Nothing about this project, besides its genre, has been set in stone, so now is the perfect time to get in on the ground floor where your decisions will be shaping the game.
Detailed project info: The game is an overhead action/adventure game, much like the 2d Zelda games in that regard. The world is not persistent or centralized; users are free to host their own world, and each user's save data is stored locally on their computer. The game will follow 1 central user who will play as the main character, but other players can join and leave freely. The concept is similar to Secret of Mana for the SNES. Joining users will be given control of a secondary character; they can also optionally load their own saved character from their saved adventure. All further details are yet to be determined.
Compensation: The project will feature subscriptions. Currently, I'm thinking that only persons with a subscription can be the 'Main User', but anyone they allow can then play as a secondary character in the main user's adventure. This subscription model could change with your input, though (or, if everyone agrees, we could drop subscriptions altogether). Subscriptions payments will then be split into equal portions, one each to the programmer (myself), the pixel artist, the level designer, the storyline writer, and the audio engineer. Besides the feeble monetary income this project may provide, you will, more importantly, be part of a project which will result in a completed, playable, original game.
Time Table: Barring any disaster, I would like to have the project completed two months after non-planning work begins (the planning phase may take two weeks, roughly). This can be accomplished because: 1, each person is only working on the area of their own expertise; 2, everything will be planned out ahead of time, so everyone will know exactly what they need to accomplish (no surprises); 3, the scope of the project is limited, we don't need graphics and sound for 9 clans, 34 hollows and 127 jutsu.
If you are interested, you can respond here (or via pager or email, etc.). You don't have to be the best, so long as you can produce what you say you can. Examples of your work are not necessary at this time, though they are very helpful.
Jul 10 2009, 1:49 pm