Early Gameplay video
I see that Spirit Age behaves the exact same way in terms of Pixel Movement like some other games I've seen. Every few seconds, there's a small amount of lag. I have to give Chris kudos that it's not so prominent, however. My question, though, is that if the game does that with only 1 player logged on, how's the server going to handle the lag if, say, 100+ players log on?