I'm currently in largely a brainstorming phase. I now have the essential framework in place, but I'm now thinking heavily in terms of player interaction. It would be easy enough to just stitch up the game and let the players poke and prod, but the substance is thin.
In the meanwhile, I do have a little treat for anyone who might be watching the game develop: a video of it in action. Clumsily captured by an unregistered FRAPs, washed out to prevent rips (like my screenshots have been thus far) and draped over with music I sequenced myself to cover up for the fact there is no audio yet...
... but I think it nonetheless shows off why I really could not stop development of this game if I tried.
Will the swarm always work outwards in a circle?
Was that base an underdeveloped base?
Have you tried a multi-player session over the internet yet? Performance seems like it would be a major concern.
The swarm alone has so many moving objects. I wonder if it would be feasible to halt their "animation" (not there work) when they are not on screen. That might require a major design change. Actually, it should be stated as, "animate only when in the players view."
Anyway, looks fun.