Action RPG Framework

by Forum_account
Action RPG Framework
A framework for developing action RPGs.
BYOND Version:494
Operating System:Windows XP Pro
Web Browser:Firefox 12.0
Applies to:rpg framework
Status: Unverified

Thus far we've been unable to verify or reproduce this bug. Or, it has been observed but it cannot be triggered with a reliable test case. You can help us out by editing your report or adding a comment with more information.
Code Snippet (if applicable) to Reproduce Problem:
if(k == "d")
var/item/item = current_item()

item.Move(get_step(usr, usr.dir))

with the code above, when the usr presses the d key in the inventory, the music stops playing when the item is dropped to the turf.

Expected Results:
music still plays

Actual Results:
music stops playing

Does the problem occur:
Every time? Or how often? everytime
In other games? n/a
In other user accounts? n/a

When does the problem NOT occur?
when you comment the following
item.Move(get_step(usr, usr.dir))
I tried it and this didn't happen. I'm using a slightly different version of the framework because I've made some changes since posting version 7, but I don't think I've changed anything that would affect this.
Forum_account changed status to 'Unverified'