I have created a new demo.
It is based on using interfaces to re-create Pre-4.0 BYOND's movement pad. It's nothing real big.
It uses winset, winget, and interface work to create a (perfect?) replica of BYOND's older feature.
Adding this to your game or environment is not difficult, but would take some interface editing.
The majority of the code is documented, and is pretty simple, however
The interface work is not documented at all at the moment, but will be (probably) at a later date.
The demo is located at Super Saiyan X.movement.
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