Actually more of an "Issue" list.
What I mean by that is, I wanted to design a set list of issues for the player.
As an example say a new player logs in, and they start a nation. Daily they will be assigned issues to deal with.
Now there is already a few things I need to address with this.
1. Matching players time with server time so we know if its time for a new issue!
2. Selecting Issues from a predefined list.
3. Would it be better to write the list right into the code, or into a txt file , and simply read the text upon loading.
4. Save on host ? or Save on user?
5. How to make sure they wont get the same event twice....ever....(something to do with vars i know but to what degree?)
This is all speculation really , i havent the slightest idea how to go about doing this other than making a list.
So if anyone would be so kind to start off the discussion on the matter?
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But what i fail to grasp is should I make each issue defined as an object thats just added to the list...
Because i cant very well type out an entire issue with in the list itself.
Perhaps i'm approaching this all wrong?
Also i wanted these to appear in alert form to the user, and i really dont know how to go about calling a list in an alert to be honest.