Descriptive Problem Summary:
The dream maker will crash if you set the value of a variable of an object instance to a type path in the map editor.
In addition, variables whose values are set to a type path at compile-time show no set value in the Instance Editor.
Numbered Steps to Reproduce Problem:
1. Create a new object instance
2. Set a variable's value in the object instance to a type path
3. Click "OK" in the Instance Editor popup
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
The variable's value is set to the type path.
Actual Results:
Dream maker crashes
Does the problem occur:
Every time? Or how often?
Every time.
In other games?
Yes.
In other user accounts?
Not applicable.
On other computers?
Untested.
When does the problem NOT occur?
When cancel is clicked, though that does not save the variable's new value for the object instance.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Untested.
Workarounds:
The use of strings and text2path()
ID:87959
Dec 23 2009, 7:14 am
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Dec 23 2009, 8:34 am
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When I edited a turf or an obj to change one of its vars to a type path, I saw no unusual behavior. The map editor correctly recognized bogus type paths, and accepted changes using real type paths without crashing.
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