ID:89394
 
Not a bug
BYOND Version:462
Operating System:Windows XP Home
Web Browser:Firefox 3.5.7
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
Descriptive Problem Summary:
When creating a skin, I can't have a transparent output over the map.
Numbered Steps to Reproduce Problem:
Create the output and make it transparent and then create the map.
Code Snippet (if applicable) to Reproduce Problem:


Expected Results:
See Map and the output will display the text over the map.
Actual Results:
You see through the skin, not even the map is shown, which is directly under the output.
Does the problem occur:
Every time? Or how often? Every Time
In other games? IDK
In other user accounts? Yes
On other computers? Yes

When does the problem NOT occur?
IDK, whenever you dont try a transparent output I guess.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) Doubt it, my old method was create the output as its main window but I think it should work with the output in the same window as the map.

Workarounds:

Create a new window for the map and stuff and an individual window for the output.
I think it was mucked up in the first place, to even get it bugged to as far as you see it, when I make programs myself, windows didn't allow me to make individual things transparent, they would have to be in different windows for me to do it, which is what ur explaining here.

It seems windows just does not allow for that functionality, unless BYOND found a way around it.

Anyways, this is probably deferred, cause I think it's a windows error of why it happens like this, not rly BYOND's fault.
Per the skin reference, transparency in labels is very limited. Transparent label controls only display properly over bar controls, or (somewhat) other labels.
Well I guess I'm stuck to my original method.