ID:92899
 
Keywords: deus, rex

I'll make the chat box bigger when people start playing DR with other people. :D I can't host or join from here so that hasn't been a concern of mine. In the new version the chat pane and output will be child'd together with the slider set to hide the output (I still want it available for when a bug needs to be explored or for an O?WTF! moment).

Followers: 16 of 16.

Constructs: 10 of 16. The new Port is going to be reworked. I'm thinking it'll treat any tile adjacent to one Port as adjacent to all Ports for the purpose of scoring with tiles like Cultist or Missionary.

Miracles: 9 of 16. (1 of which hasn't been released yet)

Still trying to figure out which ones are lame or need balancing.

Also planned:
-The AI is running slower in recent versions. Gonna find out why and redo how it calculates its best move.
-Custom deck builder with saving/loading.
-Showing something in place of the map between rounds. Maybe the deck builder or move the game settings box there instead.
-Members/subscribers-only tiles. Tentatively, these might also be the tiles to overcome the perceived first-round disadvantage. I'm calling them Genesis or Worldfall tiles which highlight the creation of existence at the very beginning of the game.

I'm leaving for Florida this Friday so no more updates until the 14th. Failing that, someone probably jumped me before I could make it back.

I might release version 15 before then. I've been doing some metrics. In the course of one game, one of the procs is called like 366k times between two AIs on a 11x11 board. The total CPU/Real time is about 1 minute total. O_O The average AI turn in those conditions is down to 2 seconds rather than 2.77, one second of which is actually sleep(10).