Pixel Movement

by Forum_account
Pixel Movement
A pixel movement library for isometric and top-down maps.
ID:936040
 
Keywords: pdepth, shooter
Hey I just have a small problem, I'm making a shooter using your side_view map format 3d method. Basically everything works perfectly but I am using mobs for the projectiles, for obvious reasons, and I am deleting them as soon as they bump something dense. My problem is that when I'm standing in a group of turfs that are above ground level(pdepth > 0) shooting produces no projectiles. I have tried setting there pixel_z to the shooters pixel_z but nothing helps. If you could inform me of how to fix this I would much appreciate it.
don't change pixel_z, change "pz". pixel_z is the pre-runtime offset, but afterward it's used for positioning and display, so modifying it at runtime wont work.
So any idea how I could solve this problem.
Edit: sorry didn't read it properly.
In response to Bravo1
Changing pz has no effect, it's almost like the bullet is bumping turfs even when its pz s higher than the turfs pz.
Okay I fixed it. I had simply forgot to include the z coordinate in the set_pos() when the bullet was created.