Problem description:
Essentially, I have created images (image>world.icon size) and want them displayed when hovering over it's skill's counterpart.
After trying this through the Mouse over proc, I realised it's gonna squish the image into a 32x32 area.. Any idea's on how to get around it?
Aug 19 2012, 7:20 am
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Use a label than?
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Is there a way of making it so that the window will be displayed in a certain area?
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In response to Asakuraboy
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Asakuraboy wrote:
Is there a way of making it so that the window will be displayed in a certain area? Are you create the image itself when you use mouse_over, or using it as an overlay? |
In response to Asakuraboy
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Not that I know of, i don't think you control the window's position I may be wrong.
BUT if you have a permanent specific position in mind, simply make a label on top of your map in your default window, make sure it isn't visible. MouseEntered() |
winset(src,"default.label1","pos=[x],[y]") |
In response to Asakuraboy
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Asakuraboy wrote:
Thank you Koz! Anytime. |